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Post by Tross on Jan 3, 2019 0:11:51 GMT -5
Well, now that I'm done with both The Wolf Among Us and Spiderman Silver Lining, I guess enough time has passed that I'll consider continuing my playthrough of the Assassin's Creed series. I'm still partway into the third numbered installment.
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Post by OttselHero on Jan 3, 2019 12:54:58 GMT -5
I just beat Sephiroth in KH2 (new personal best! LVL 65, Critical Mode, no Ultima Weapon, no Glide ability). I should be able to finish the story tomorrow and maybe start Dream, Drop, Distance immediately after.
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Post by Tross on Jan 6, 2019 17:36:16 GMT -5
I resumed playing Assassin's Creed III. I'm glad I came back to it and think I probably just needed a break to let the inevitable series burnout subside.
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Post by OttselHero on Jan 7, 2019 12:27:17 GMT -5
I resumed playing Assassin's Creed III. I'm glad I came back to it and think I probably just needed a break to let the inevitable series burnout subside. Yeah, I'm definitely starting to feel that with Kingdom Hearts right now. Though I'm a good ways through Dream Drop Distance and KH3 is right around the corner, so I'm afraid it's a little too late to stop now. Although I'm not feeling quite as burned out as I was when I marathoned the Uncharted series before Uncharted 4 released. That left me feeling so "done" with the series that I still haven't played The Lost Legacy to this day. So are you playing through Assassin's Creed before getting around to Odyssey? I haven't played any of the games since the first one, but Odyssey has colored me intrigued.
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Post by Tross on Jan 7, 2019 20:20:52 GMT -5
I resumed playing Assassin's Creed III. I'm glad I came back to it and think I probably just needed a break to let the inevitable series burnout subside. Yeah, I'm definitely starting to feel that with Kingdom Hearts right now. Though I'm a good ways through Dream Drop Distance and KH3 is right around the corner, so I'm afraid it's a little too late to stop now. Although I'm not feeling quite as burned out as I was when I marathoned the Uncharted series before Uncharted 4 released. That left me feeling so "done" with the series that I still haven't played The Lost Legacy to this day. So are you playing through Assassin's Creed before getting around to Odyssey? I haven't played any of the games since the first one, but Odyssey has colored me intrigued. I don’t have Origins or Odyssey right now but I do plan to play them. I initially only had the first game too, so this whole play through has been a huge undertaking both time-wise and financially. Part of me does wish I had given the series a proper chance before but better late than never I guess. Series burnout as you’re nearing the final stretch can be even worse, but the motivation is there as you feel that much more inclined to dig in and tough it out. Thanks for reminding me that I haven’t played Lost Legacy. I swear there are so many sequels and spinoffs to big franchises to keep track of.
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Post by OttselHero on Jan 23, 2019 11:05:48 GMT -5
I just played Birth By Sleep: A Fragmentary Passage for the first time. If Kingdom Hearts III is anything like that, it is going to be incredible. Casting spells was purely dazzling. More importantly, Kingdom Hearts III is less than a week away! Eeeee!
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Post by Tross on Jan 25, 2019 3:59:15 GMT -5
I just played Birth By Sleep: A Fragmentary Passage for the first time. If Kingdom Hearts III is anything like that, it is going to be incredible. Casting spells was purely dazzling. More importantly, Kingdom Hearts III is less than a week away! Eeeee! That it is. Maybe I should hop on the Kingdom Hearts playthrough bandwagon since I backlogged both of the PS4 collections (which have now been combined into one collection, but that was after I decided to get them, and it doesn't really make a difference anyways). I'll probably hold off on getting the latest game until after I've gone through and played all the previous games as I have a bad habit of buying games right away and then not getting to them for a very long time. I am stoked that it's coming out though.
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Post by OttselHero on Jan 29, 2019 9:57:32 GMT -5
After a 13-year-long wait, Kingdom Hearts III is finally here! Now it's just a question of how quickly Amazon will ship my copy to me. In the meantime, I'm rounding up as many trophies as I can in Dream Drop Distance. The platinum is unlikely, but I should be able to round up a solid majority.
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Post by Tross on Feb 5, 2019 3:02:25 GMT -5
So, a game called NightCry was quietly released this week for the Vita. It's a spiritual successor to Clock Tower, complete with point and click controls in a survival horror setting...and even an adversary who uses a giant pair of scissors to kill people. I think the studio behind this game took the term "spiritual successor" a little too literally. Anyways, the jury's still out on what I think of the game. So far there are things I really like, and things I don't like as much. The controls to resist getting sliced and gutted by scissors are...not really self-explanatory in spite of the on-screen prompt. The rest of the controls at least make sense, but there's the issue of not being able to view them at all except when they're introduced in the tutorial. Oddly enough the options menu is only accessible from the title screen, and it only has sound options. The game has an auto-save system but it's only at certain intervals that are just frequent enough that it's only fairly frustrating. There's a lot of loading in this game. It's usually brief, but has to happen every time the player interacts with anything. Cutscenes however, can take a good while to load up. I can see why this is a divisive game among players and critics.
At least the cruise ship setting is kind of neat (I actually wish more horror games would use that as a setting), and I am reminded of the only Clock Tower game I ever played (which was an English rom of the Japan-only SNES title on my old netbook). The English voice cast apparently has Donna Burke from the Metal Gear Solid series and...get this...Barry from the first Resident Evil, whose first name actually is Barry IRL. So far the voice acting is not great but not horrible. It's just bad enough to remind me of old survival horror games, but it's competent enough that I don't mind listening to it. This is a dual audio release, but I usually stick with English voices when they're an option and I don't feel inclined to switch. Visually, it looks like an early PS2 game, but in a good way. I think the idea was for this to be a literal throwback to old games, and it definitely feels like one. I've heard that there are eight endings not including getting scissored to death, or certain wrong ends, and three playable protagonists.
So...although I'm not far into this game I'm quite mixed on it. It's the kind of game I tend to like, but there are some egregious elements that are frustrating me. There are also...oddities that I don't know what to make of. The game is one of few localized titles where the Japanese style affirmative/action and back buttons aren't switched for the Western release, so I have to get used to using circle to interact with stuff and to advance dialogue (while X skips cutscenes entirely). It's also weird that the game apparently starts out in Chapter 2, but maybe that makes sense retroactively. I don't know if this is the swan song the Vita deserves, but I'm sure if I keep playing it my impressions will be more positive.
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Post by OttselHero on Feb 5, 2019 10:38:57 GMT -5
So, a game called NightCry was quietly released this week for the Vita. It's a spiritual successor to Clock Tower, complete with point and click controls in a survival horror setting...and even an adversary who uses a giant pair of scissors to kill people. I think the studio behind this game took the term "spiritual successor" a little too literally. Anyways, the jury's still out on what I think of the game. So far there are things I really like, and things I don't like as much. The controls to resist getting sliced and gutted by scissors are...not really self-explanatory in spite of the on-screen prompt. The rest of the controls at least make sense, but there's the issue of not being able to view them at all except when they're introduced in the tutorial. Oddly enough the options menu is only accessible from the title screen, and it only has sound options. The game has an auto-save system but it's only at certain intervals that are just frequent enough that it's only fairly frustrating. There's a lot of loading in this game. It's usually brief, but has to happen every time the player interacts with anything. Cutscenes however, can take a good while to load up. I can see why this is a divisive game among players and critics. At least the cruise ship setting is kind of neat (I actually wish more horror games would use that as a setting), and I am reminded of the only Clock Tower game I ever played (which was an English rom of the Japan-only SNES title on my old netbook). The English voice cast apparently has Donna Burke from the Metal Gear Solid series and...get this...Barry from the first Resident Evil, whose first name actually is Barry IRL. So far the voice acting is not great but not horrible. It's just bad enough to remind me of old survival horror games, but it's competent enough that I don't mind listening to it. This is a dual audio release, but I usually stick with English voices when they're an option and I don't feel inclined to switch. Visually, it looks like an early PS2 game, but in a good way. I think the idea was for this to be a literal throwback to old games, and it definitely feels like one. I've heard that there are eight endings not including getting scissored to death, or certain wrong ends, and three playable protagonists. So...although I'm not far into this game I'm quite mixed on it. It's the kind of game I tend to like, but there are some egregious elements that are frustrating me. There are also...oddities that I don't know what to make of. The game is one of few localized titles where the Japanese style affirmative/action and back buttons aren't switched for the Western release, so I have to get used to using circle to interact with stuff and to advance dialogue (while X skips cutscenes entirely). It's also weird that the game apparently starts out in Chapter 2, but maybe that makes sense retroactively. I don't know if this is the swan song the Vita deserves, but I'm sure if I keep playing it my impressions will be more positive. It's rare for me to take interest in horror games, but Clock Tower has piqued my interest in the past. Perhaps not enough to play it, but the thought of an antagonist with a giant pair of scissors is certainly unusual, and therefore memorable. Now that you mention, I can't think of a time when a cruise ship has been used in a horror setting before. I haven't seen it, but wasn't there a movie called Ghost Ship? I don't know if it was a cruise ship or not, but it may have been the closest thing to that type of setting. I am very pleased with Kingdom Hearts III so far. Without going into too much detail, the combat feels very refined, almost like a "greatest hits" of all of the combat mechanics that we've seen in previous games (though there are no reaction commands, or at least not yet; maybe they want that to be unique to KH2 in the same sense that the ocarina is unique to Ocarina of Time and Majora's Mask). My only gripe thus far is that it's very cutscene-heavy; I've played for 5 hours so far, but may have only had actual control for about 2 or 3. I'll take the liberty of bringing this up because he was in the trailer, but I thoroughly admire what they do with Remy in the game. He's not a summon like I thought he was going to be, which is a very good thing (summons have always been arbitrary, in my opinion). I had a little more written here, but I think it's best that I leave it at that. I'll let you see what I mean when you get around to playing the game.
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Post by Tross on Feb 5, 2019 18:45:55 GMT -5
So, a game called NightCry was quietly released this week for the Vita. It's a spiritual successor to Clock Tower, complete with point and click controls in a survival horror setting...and even an adversary who uses a giant pair of scissors to kill people. I think the studio behind this game took the term "spiritual successor" a little too literally. Anyways, the jury's still out on what I think of the game. So far there are things I really like, and things I don't like as much. The controls to resist getting sliced and gutted by scissors are...not really self-explanatory in spite of the on-screen prompt. The rest of the controls at least make sense, but there's the issue of not being able to view them at all except when they're introduced in the tutorial. Oddly enough the options menu is only accessible from the title screen, and it only has sound options. The game has an auto-save system but it's only at certain intervals that are just frequent enough that it's only fairly frustrating. There's a lot of loading in this game. It's usually brief, but has to happen every time the player interacts with anything. Cutscenes however, can take a good while to load up. I can see why this is a divisive game among players and critics. At least the cruise ship setting is kind of neat (I actually wish more horror games would use that as a setting), and I am reminded of the only Clock Tower game I ever played (which was an English rom of the Japan-only SNES title on my old netbook). The English voice cast apparently has Donna Burke from the Metal Gear Solid series and...get this...Barry from the first Resident Evil, whose first name actually is Barry IRL. So far the voice acting is not great but not horrible. It's just bad enough to remind me of old survival horror games, but it's competent enough that I don't mind listening to it. This is a dual audio release, but I usually stick with English voices when they're an option and I don't feel inclined to switch. Visually, it looks like an early PS2 game, but in a good way. I think the idea was for this to be a literal throwback to old games, and it definitely feels like one. I've heard that there are eight endings not including getting scissored to death, or certain wrong ends, and three playable protagonists. So...although I'm not far into this game I'm quite mixed on it. It's the kind of game I tend to like, but there are some egregious elements that are frustrating me. There are also...oddities that I don't know what to make of. The game is one of few localized titles where the Japanese style affirmative/action and back buttons aren't switched for the Western release, so I have to get used to using circle to interact with stuff and to advance dialogue (while X skips cutscenes entirely). It's also weird that the game apparently starts out in Chapter 2, but maybe that makes sense retroactively. I don't know if this is the swan song the Vita deserves, but I'm sure if I keep playing it my impressions will be more positive. It's rare for me to take interest in horror games, but Clock Tower has piqued my interest in the past. Perhaps not enough to play it, but the thought of an antagonist with a giant pair of scissors is certainly unusual, and therefore memorable. Now that you mention, I can't think of a time when a cruise ship has been used in a horror setting before. I haven't seen it, but wasn't there a movie called Ghost Ship? I don't know if it was a cruise ship or not, but it may have been the closest thing to that type of setting. I am very pleased with Kingdom Hearts III so far. Without going into too much detail, the combat feels very refined, almost like a "greatest hits" of all of the combat mechanics that we've seen in previous games (though there are no reaction commands, or at least not yet; maybe they want that to be unique to KH2 in the same sense that the ocarina is unique to Ocarina of Time and Majora's Mask). My only gripe thus far is that it's very cutscene-heavy; I've played for 5 hours so far, but may have only had actual control for about 2 or 3. I'll take the liberty of bringing this up because he was in the trailer, but I thoroughly admire what they do with Remy in the game. He's not a summon like I thought he was going to be, which is a very good thing (summons have always been arbitrary, in my opinion). I had a little more written here, but I think it's best that I leave it at that. I'll let you see what I mean when you get around to playing the game. I have played the PSN download of a lesser-known PS1 gem called Echo Night that is set on a cruise ship, but that’s more of a thriller type adventure title than a survival horror game as although there are horror themes and an ominous atmosphere throughout, there’s very little in the way of actually having to confront adversaries. A much more famous example of a horror game set on a cruise ship is Resident Evil Revelations (the first one), which I did enjoy. Ok, so there is a way to manually save in NightCry. I just needed to get little further in the game. It can only be done when I’m by a phone charger (there’s a smartphone mechanic in this game). Charging the phone initiates a save. I will say the chargers look quite archaic given that the player has a modern smart phone (lifted off a dead man, long story). Currently I’m enjoying the game in spite of its flaws. I know how to resist the scissor man now. It just doesn’t normally work. It’s good to know KHIII lives up to all those years of hype. I look forward to playing it eventually.
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Post by Tross on Feb 11, 2019 18:31:24 GMT -5
Ok, NightCry has some of the most egregious videogame logic. I’m intrigued to learn whether the same logic of the original Clock Tower applies here, as in that game if the protagonist doesn’t find the body of her friend, her friend’s death never happened. I’ll have to play on to find out if that’s how things work in this game, but I came across something that actually adversely affected my playthrough to put it mildly.
So the second chapter in the game is actually Chapter 1, but I came across a bad ending. My character for that chapter had non-slip gloves to not lose his grip on a rope as he climbed down, and thus avoid a bad end. However, he wouldn’t use them even if asked, so I googled it. I was supposed to have him send a distress signal earlier on, and only then would he use the gloves on that rope. Worse yet, although I figured out how to view the flow chart of branching paths, I can’t seem to pick a point and restart from there, so I had to restart the entire game. Yay...
Edit: NVM. I figured out how to load from a previous interval and now I feel silly. I can only reload from certain points and there aren’t a lot of them, but it’s better than nothing. I wish I had figured that out before.
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Post by Tross on Feb 18, 2019 16:09:59 GMT -5
Argh! Ok, I'm kind of mad at the game again. I did everything right and completed the chapter, but I got the first bad ending anyways even though the game is supposed to continue on to chapter 3. I did some research, and found out that I did need my character in the beginning chapter to find the body of her friend. Not doing so means that chapter 1 (which is actually the second chapter of the game) leads to a dead end no matter what. So, I do have to go back at least partway through chapter 2, so I can rectify that and then redo all of chapter 1. I've also heard that some people ran into a bug where reloading from partway through chapter 2 and proceeding from there still led to them ending chapter 1 with the first bad ending even though they technically did everything right. That post was for the original PC version two years ago when it first released, so maybe that's been fixed by the time the Vita release came out. I don't think I want to take any chances though, and as starting over from the beginning of the game was the solution those individuals cited, I think I'll just have to do that. I'd be liking NightCry a lot more if it wasn't for problems like this.
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Post by OttselHero on Feb 20, 2019 10:33:25 GMT -5
Argh! Ok, I'm kind of mad at the game again. I did everything right and completed the chapter, but I got the first bad ending anyways even though the game is supposed to continue on to chapter 3. I did some research, and found out that I did need my character in the beginning chapter to find the body of her friend. Not doing so means that chapter 1 (which is actually the second chapter of the game) leads to a dead end no matter what. So, I do have to go back at least partway through chapter 2, so I can rectify that and then redo all of chapter 1. I've also heard that some people ran into a bug where reloading from partway through chapter 2 and proceeding from there still led to them ending chapter 1 with the first bad ending even though they technically did everything right. That post was for the original PC version two years ago when it first released, so maybe that's been fixed by the time the Vita release came out. I don't think I want to take any chances though, and as starting over from the beginning of the game was the solution those individuals cited, I think I'll just have to do that. I'd be liking NightCry a lot more if it wasn't for problems like this. Sounds like one of those annoying Choose-Your-Own-Adventure books where almost every option leads to your main character's demise, lol. It's frustrating when I have to use a guide to avoid breaking the game like that, like for the dungeon in Link to the Past where it's possible to lock yourself out of the rest of the game by opening the wrong door with a key.
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Post by Tross on Feb 23, 2019 14:57:45 GMT -5
Argh! Ok, I'm kind of mad at the game again. I did everything right and completed the chapter, but I got the first bad ending anyways even though the game is supposed to continue on to chapter 3. I did some research, and found out that I did need my character in the beginning chapter to find the body of her friend. Not doing so means that chapter 1 (which is actually the second chapter of the game) leads to a dead end no matter what. So, I do have to go back at least partway through chapter 2, so I can rectify that and then redo all of chapter 1. I've also heard that some people ran into a bug where reloading from partway through chapter 2 and proceeding from there still led to them ending chapter 1 with the first bad ending even though they technically did everything right. That post was for the original PC version two years ago when it first released, so maybe that's been fixed by the time the Vita release came out. I don't think I want to take any chances though, and as starting over from the beginning of the game was the solution those individuals cited, I think I'll just have to do that. I'd be liking NightCry a lot more if it wasn't for problems like this. Sounds like one of those annoying Choose-Your-Own-Adventure books where almost every option leads to your main character's demise, lol. It's frustrating when I have to use a guide to avoid breaking the game like that, like for the dungeon in Link to the Past where it's possible to lock yourself out of the rest of the game by opening the wrong door with a key. I don't remember there being a fatal bug like that in Link to the Past, but it has been a while. That's horrible if true. Ok, so the flow chart actually does indicate the path I chose. Just for fun, even though the save file says chapter 2 for the first chapter and chapter 1 for the 2nd, the flow chart has chapter 1 and 2 being in order of how the game plays out (which isn't chronological, but the save state is). In any case, I now know what not to do. If a particular event does not occur in the beginning chapter, regardless of another independent event it will always lead to the path I was on, where I can play through the second chapter but not the third, which just has me wondering why the player even has access to the second chapter at all. There's a second event that can occur in the first chapter and if it does (along with that other imperative event) it leads to the only path with the possibility of getting the true ending and if it doesn't (but that other event does) it leads to a path where the player can get to chapter 3 but has no chance of getting the true ending. The second chapter likewise has two independent events, both of which have to occur for the player to get the true ending, and that's only if the player is already on the correct path. Then chapter 3 has its own set of choices. Are you following this? No? Thank goodness for a handy visual guide that I've had to look up to make sense of it all. I've also finally finished Assassin's Creed III and am roughly halfway through the DLC, so I'm almost done with that game. It thankfully doesn't have player choices that could hinder my progression.
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