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Post by OttselHero on Feb 26, 2019 11:11:03 GMT -5
Sounds like one of those annoying Choose-Your-Own-Adventure books where almost every option leads to your main character's demise, lol. It's frustrating when I have to use a guide to avoid breaking the game like that, like for the dungeon in Link to the Past where it's possible to lock yourself out of the rest of the game by opening the wrong door with a key. I don't remember there being a fatal bug like that in Link to the Past, but it has been a while. That's horrible if true. Ok, so the flow chart actually does indicate the path I chose. Just for fun, even though the save file says chapter 2 for the first chapter and chapter 1 for the 2nd, the flow chart has chapter 1 and 2 being in order of how the game plays out (which isn't chronological, but the save state is). In any case, I now know what not to do. If a particular event does not occur in the beginning chapter, regardless of another independent event it will always lead to the path I was on, where I can play through the second chapter but not the third, which just has me wondering why the player even has access to the second chapter at all. There's a second event that can occur in the first chapter and if it does (along with that other imperative event) it leads to the only path with the possibility of getting the true ending and if it doesn't (but that other event does) it leads to a path where the player can get to chapter 3 but has no chance of getting the true ending. The second chapter likewise has two independent events, both of which have to occur for the player to get the true ending, and that's only if the player is already on the correct path. Then chapter 3 has its own set of choices. Are you following this? No? Thank goodness for a handy visual guide that I've had to look up to make sense of it all. I've also finally finished Assassin's Creed III and am roughly halfway through the DLC, so I'm almost done with that game. It thankfully doesn't have player choices that could hinder my progression. Yikes, thank goodness you have something to guide you through all that. It sounds like an enormous headache, especially without a guide handy. Ah, so you're close to starting Black Flag! I haven't played it, but it seems like it is unanimously heralded as the best in the series by AC fans. It may be one I intend to check out someday. Although I may have gotten a vague taste of it in the Pirates area in Kingdom Hearts III. The sailing looks similar to the videos I've seen for Black Flag. KH3 is still going well, though I feel that it's been too easy so far. I'm more than 20 hours in and I haven't been KO'd once, despite playing on Proud Mode (Critical Mode isn't available on the first playthrough, or else I would have picked that in a heartbeat). Granted, I don't know if the game is too easy or if it's just a testament to my hardened status as a 17-year Kingdom Hearts veteran. -shrug-
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Post by Tross on Feb 28, 2019 3:06:18 GMT -5
I don't remember there being a fatal bug like that in Link to the Past, but it has been a while. That's horrible if true. Ok, so the flow chart actually does indicate the path I chose. Just for fun, even though the save file says chapter 2 for the first chapter and chapter 1 for the 2nd, the flow chart has chapter 1 and 2 being in order of how the game plays out (which isn't chronological, but the save state is). In any case, I now know what not to do. If a particular event does not occur in the beginning chapter, regardless of another independent event it will always lead to the path I was on, where I can play through the second chapter but not the third, which just has me wondering why the player even has access to the second chapter at all. There's a second event that can occur in the first chapter and if it does (along with that other imperative event) it leads to the only path with the possibility of getting the true ending and if it doesn't (but that other event does) it leads to a path where the player can get to chapter 3 but has no chance of getting the true ending. The second chapter likewise has two independent events, both of which have to occur for the player to get the true ending, and that's only if the player is already on the correct path. Then chapter 3 has its own set of choices. Are you following this? No? Thank goodness for a handy visual guide that I've had to look up to make sense of it all. I've also finally finished Assassin's Creed III and am roughly halfway through the DLC, so I'm almost done with that game. It thankfully doesn't have player choices that could hinder my progression. Yikes, thank goodness you have something to guide you through all that. It sounds like an enormous headache, especially without a guide handy. Ah, so you're close to starting Black Flag! I haven't played it, but it seems like it is unanimously heralded as the best in the series by AC fans. It may be one I intend to check out someday. Although I may have gotten a vague taste of it in the Pirates area in Kingdom Hearts III. The sailing looks similar to the videos I've seen for Black Flag. KH3 is still going well, though I feel that it's been too easy so far. I'm more than 20 hours in and I haven't been KO'd once, despite playing on Proud Mode (Critical Mode isn't available on the first playthrough, or else I would have picked that in a heartbeat). Granted, I don't know if the game is too easy or if it's just a testament to my hardened status as a 17-year Kingdom Hearts veteran. -shrug- Well, I've turned most of my attention to my Assassin's Creed playthrough, but I'll still occasionally chip away at NightCry. I've heard Black Flag is one of the top games as well (at least for the series prior to Origins and Odyssey), although I've heard it's pretty close between that and ACII. I can say that II was my favourite thus far until I played III and now I have to wonder why that game isn't talked about nearly as much by fans of the series. I personally think III effectively expands on all the games that came before, and I also like that although all the stuff I wasn't so fond of (the managing of an Assassin's Guild and literal town management, among other things) is there, but it's optional enough that it's out of sight and out of mind for people who don't really care about that. Story wise, the parts that focus on the overarching plot are a disappointment (and I can go on a rant about that but I won't), but the stuff that happens in the Animus (which is always the bulk of every game) is quite well-done IMHO, and full of clever twists and turns that no game in the series had prior. I personally enjoyed III a great deal. I recently started Liberation, and I'm enjoying it too. I can see why it's not talked about as much, as it's clearly a far more bite-sized experience (by design), but it looks and plays just like any of the console games, which is likely helped by the fact that I'm playing the PS3 port and not the Vita original, but I don't actually believe much was changed control-wise when was ported over. It features the first female protagonist in the series (Aveline), and is set in New Orleans, which is a region that kind of interests me both geologically and architecturally. While the game is clearly smaller in scale I actually find that refreshing as to me not every game needs to be full of distractions and padded out with travel or out-of-animus sequences. In fact, I think a smaller scale game is more relaxing to play through, and it doesn't skimp in the gameplay department. In addition to featuring all of the gameplay elements of ACIII, it also sports a new mechanic which is the different "personas" that Aveline can don to either blend in or equip herself for a given situation. She is far more likely to draw attention to herself in her standard assassin outfit, and by far the least likely to when dressed as a lady (in an elegant dress), while dressing as a slave can help her blend in on plantations or other areas where slaves are common. That she's half-French noble and half-African helps her fit all "personas" quite well in a surprisingly brilliant way that really only works because she's French, African, female and nobility. Of course, the assassin outfit is what I default to as it also allows for the most access to weapons and free movement. Aveline can move just as freely as a slave, but sticks out more than when she's dressed as a lady and doesn't have the same access to weapons as when she's an assassin. The lady persona is by far the most low-profile and there's the fun charm mechanic, but she can only use the hidden blade for weapons (unless she disarms an opponent), and although she can run, she can't climb or do any of the parkour stuff the series is known for. It's definitely most useful for stealth. I still default to the standard assassin outfit though, unless circumstances dictate otherwise. That said it's a mechanic I'm quite fond of and hope later games incorporated in some way. It's also worth noting that each persona has its own notoriety level, and the three standard methods of reducing notoriety now each correspond to one particular persona. Removing posters for example reduces the notoriety of the slave persona. It's worth noting that it doesn't matter what Aveline is wearing while she does one of these acts, as it's the act itself that's linked to a particular persona. Of course, there are a couple drawbacks. I have yet to get truly invested in the particular historic events that are transpiring in this game and learning more about them, and while I find Aveline quite likable, the supporting cast is kind of one-note, and neither of the assassinations so far have felt like they were personal to her (which is kind of a thing this series is known for). Aveline isn't related to Desmond, and so far Liberation's link to the overarching plot really only amounts to the fact that she was an assassin (although as I've established the overarching plot is only ever a small part of a given game). The three personas provide aesthetic variety, but unlike past games which offered a variety of different outfits to play around with, this game just offers the option to buy palette swaps for the existing designs, with the exception of the assassin outfit which also offers the option to wear the classic hood instead of Aveline's default hat. But even that only affects one aspect of the outfit, and it's subject to the same palette swap outfits of everything else. So...the game has 3 and 1/2 outfits to work with. Still, this game deserves props for being the first to have them affect gameplay. For me the good outweighs the bad. It's not my favourite in the series, but it's a nice little detour nonetheless.
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Post by OttselHero on Mar 5, 2019 10:36:02 GMT -5
Wow, Liberation sounds quite revolutionary (sorry for the pun). It sounds different, but in the best way. I'm sure it would have garnered more attention had it not been originally released on a system that few people owned (I didn't even know there was a PS3 port). While I've heard that the recent AC games are good, I've also heard that they were criticized by some fans for having removed the actual "assassin" aspect entirely, stating that they feel more like Witcher 3 clones than anything else.
I finished Kingdom Hearts III over the weekend, and it is painful not to talk about the ending with anyone since I am the only person I know who has finished it so far. Though I'm not so eager to discuss the ending as much as I am about the secret ending you unlock for clearing it on Proud Mode. I'll only say that there'll definitely be more games in the series, but the nature of the next one has me feeling really excited about it. As for KH3, I was really pleased overall. It's difficult for me to call it the best in the series, though, largely due to the lack of difficulty despite playing it on Proud Mode (I didn't die once, and Critical Mode is not an option; apparently that will be added later as DLC), plus I hold a lot of nostalgic value for KH2. It's also missing a handful of conventions that I normally expect from a KH game, such as Final Fantasy characters. I haven't begun my postgame quest just yet, but as far as I can tell from the trophy list, I think there may only be 1 side boss. Granted, it was rumored a while back that Square Enix planned to release the game unfinished and release the rest as DLC (much like FFXV), so we may not have seen the game's final form yet (a KH2 pun, of course). Hundred Acre Wood had no business being in the game; it only takes 10-15 minutes to clear it when every other world takes 2-4 hours. There was some strange internal monologue from Sora at the end that went unaddressed for the remainder of the game, which leads me to wonder if SE has plans for that world in the future. Otherwise, it felt very shoehorned for such a brief appearance. I still really enjoyed the game as a whole, though, warts and all. Despite my criticisms, it's still a really close contender for being the best in the series; I just doubt that it's better than KH2 once it sinks in all the way.
As of now, I plan to go back and round up the remaining trophies in DDD, A Fragmentary Passage, and KH3 before moving on to something else (as a KH fan, I feel obligated, lol). Though we'll see how successful I am in that quest, as the former 2 games have some really demanding requirements. I'm mostly dreading Flick Rush in DDD, as all of the trophies that are left to collect are indirectly tied to my ability to achieve a Flick Rush level of 20, which requires the player to earn a * rating in all tournaments (the last couple of tournaments are nightmarish).
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Post by Tross on Mar 6, 2019 11:16:06 GMT -5
While I can't speak about the latest games (I'll get to them in due time), one thing I have noticed with most of the ones I have played is the experience feels a bit bloated at times. There's usually a lot to do, very little of which really adds much, but all of which is there to pad out the game if people want it. Liberation has side objectives, but they feel far more manageable than ACIII's which were everywhere and hard to find. I did notice something missing that was in ACIII. I can't hunt and kill the raccoons wandering the bayou for their meat and fur, but to be honest that's not a mechanic I took that much advantage of and don't exactly miss it. Collecting alligator eggs is kind of fun though, and comes with the experience of fending off a predator. There's still travel back and forth but it's greatly reduced as each area of the game is much smaller, in a good way.
The lady persona got a little more interesting. In the previous chapter the blowgun that shoots poison darts was introduced. Poison darts aren't exactly new to the series but the blowgun is. Anyways, Aveline's confidant disguised one as a parasol so she can carry it as a lady without raising suspicion. It's becoming quite James Bondish. One drawback though is there are times where I have to wander the streets as the lady and see a lot of things I can't currently get to, which is frustrating in this kind of game. I like the lady best as a potential strategic option for infiltration, but less so when I'm out and about and forced to just ignore things I would normally do or collect. I think I understand how Rainbow Dash feels when Rarity fits her with a dress. Overall though, I'm still glad the lady option exists as it adds an extra layer to the game.
Well, congrats on completing your long playthrough of KHIII and good luck on your post-game trophy hunting. I don't really feel like I can afford to spend that kind of time with the majority of AC games, but I may or may not with Liberation depending on how I feel once I'm through the game proper. Completing a marathon is an achievement in and of itself though. Too bad there's no trophy for that, as that's worth a platinum on its own. I'm still a good ways off from completing my marathon (partially because I keep taking breaks), but I'll get there eventually.
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Post by OttselHero on Mar 13, 2019 9:30:44 GMT -5
I obtained the "gatekeeper" trophy in DDD (Flick Rush Fever), so the rest should fall into place very easily. I really wasn't sure about the DDD platinum, but it's nice to know that it's on the way. I just need to collect the last few commands and perform any link attacks that I haven't done yet.
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Post by Tross on Mar 14, 2019 0:28:30 GMT -5
I obtained the "gatekeeper" trophy in DDD (Flick Rush Fever), so the rest should fall into place very easily. I really wasn't sure about the DDD platinum, but it's nice to know that it's on the way. I just need to collect the last few commands and perform any link attacks that I haven't done yet. Oh, I was trophy hunting last night too. I'm still a ways off from the platinum, but I collected what I could with the lady persona in Liberation, which is the most restricted in movement. There's a trophy for collecting all persona specific collectibles, so I got the precious stones for the lady and unlocked that persona's variant costume. It was no easy feat as in order to do it I had to charm certain guys, and some of them were up on balconies. Apparently, although Aveline can't jump as the lady, she can climb ladders, and that's what some of the balconies required to get up to, including a few that required her to climb onto the roof of the building and drop down onto the balcony the target is on. He never seems phased by a noble woman literally dropping down next to him from his roof. Once the charm button is pressed there's a message that the item has been acquired, even though there's no animation whatsoever indicating a transfer of any kind, but sure, I guess I can just use my imagination. Another challenge with this 1/3 of a trophy is that if Aveline happens to murder someone nearby, the target is afraid of her and will try to run rather than handing over the item, even if he's confined to a small area such as a tiny balcony. In that instance I had to leave and get far enough away to let the target reset. I was also working on a lady specific trophy at the same time, which often involved killing guys, especially witnesses to lower notoriety. The actual task is to kill 25 enemies with the parasol gun (that shoots poison darts). Doing so doesn't actually raise notoriety as no one seems to make the connection to the lady nearby holding a parasol. However, replacing poison darts can be expensive and I only have 10 ammunition of one type and 5 of another to work with, the latter of which makes guards go berserk and kill other potential targets, so I didn't really want to use it. Ammunition can sometimes be acquired when looting corpses of enemies, but that's usually what tips off other guards, raises my notoriety and has them all gang up on me. I'm quite good at fending them off, but the lady is ill equipped to handle massive hordes of them, so more than 5 or so at a time can be a problem for me. Witnesses also have bodyguards, so killing them isn't easy, and that's often what spooks the holders of the precious stones that I need to charm. Argh! Anyways, I managed to succeed in getting that trophy, which is aptly named Umbrella, because of course the game had to make that reference. Thanks to that I had Rihanna's Umbrella stuck in my head this morning and I haven't even heard that infernal song in a few years. Now I wonder how many other earworms are lurking in my subconscious waiting to be reawakened.
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Post by Tross on Mar 24, 2019 21:03:49 GMT -5
Whew. I finally got my platinum! That last trophy in particular was a real pain. So, apparently I actually did need to play the cargo shipping minigame that I ignored after getting one particular trophy, as that was the key to getting all the useless pocket watches that serve no purpose other than to waste the time of trophy hunters. I had to run that mini-game for at least a good couple of hours over two days as I didn't bother at all with it. The 100% mission constraints trophy this time was surprisingly easy most of the time. Only the last two missions were a real problem and that's because they both involved dealing with hordes of foes without taking any damage. The "persona-specific" missions were all for the lady, so there was missed opportunity there, but I'm glad it didn't take up too much of my time.
All in all, I'm glad I went for this platinum. As other AC games have way more requirements for their platinums, I doubt I'll try and pursue another, but I had to have at least one, and a less padded out game was the perfect choice for it. Of course, the Vita version apparently has 16 more trophies that were removed in the HD releases, so I'm glad I didn't play that version...although part of me kind of does want to try it one day. Maybe if I ever get a good deal, like $10 or less, as I don't like to waste money on games I already have, but I'm quite curious how this one runs on the original hardware. In any case, that's Liberation done. I might take a break until the end of the week before jumping into ACIV, which I've heard is one of the best in the series.
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Post by Tross on Mar 29, 2019 13:21:32 GMT -5
I'm taking a break from AC for a bit longer to go through some of my digital backlog. If you're into short games, I got through Last Day of June in just a couple days, but it was a worthwhile experience nonetheless, if a bit on the sad side.
I'm now checking out Shadwen, which I'll best describe as discount Dishonored (and not just because it's not a full retail game and is therefore priced much cheaper) with a time rewind mechanic that's one giant escort mission, and a grappling hook mechanic that can be infuriating to pull off while jumping. That said, Dishonored featured supernatural abilities so the rewind mechanic isn't that odd, and in fact, isn't even actually established as a character ability so much as just something the player can do (that seems to be independent of the character herself). Game Over happens if the main character dies or is caught (as the entire game is stealth), so unlike Dishonored there isn't actually an option to play the game by just charging in and killing everyone in a not-so-subtle manner. But, the rewind mechanic means not having to restart the stage because you can just rewind to before that happened, which is actually really neat and convenient and I wish more games did this. The game isn't actually easy either though, as it's possible to screw up enough to have to rewind quite a bit. There's also a bit of a reward for going above and beyond and looting chests while sneaking through, instead of just rushing by, which allows for some item crafting to make the game easier.
The setting is traditional medieval rather than late 19th century steampunk like Dishonored, and the lead isn't actually, um...dishonored at the start of the game, so this game has enough points of originality going for it. The main character is a female contract killer out to assassinate the king of that particular domain, and is joined by a peasant girl who's quite hungry and who is pretty much alone after the death of her mother. Apparently there's a curfew thing where no one is allowed to wander at night or face the wrath of local guards, so getting busted would be really bad (and apparently forces the player to rewind anyways). I forgot to mention that time also freezes when the player isn't moving, but there's a button that can be held to make time move forward while staying still. Whether the player kills guards or just sneaks past them can make a difference, and how one chooses to play can apparently affect the game's ending and whether or not the girl finds out the woman is a killer. It's intriguing enough. Cutscenes are also quite short, but get the job done, so I guess it's possible to have story without a ton of exposition or extra time spent on world building. So far, this game is kind of fascinating. It's definitely a mixed bag but I think I'm glad I checked it out.
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Post by OttselHero on Mar 31, 2019 14:02:38 GMT -5
Congrats on the AC: Liberation platinum! I can't say that I blame you for wanting to take a break from the series after that. While I've only played the first one, which didn't have trophies, the amount of collectibles in that game were staggering. Outside of Assassin's Creed II, it seems like a very small fraction of owners of the other games have managed to collect the platinums. I have nothing new to report on DDD as I have just come back from vacation, but I will be happy to provide updates as they come.
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Post by Tross on Apr 2, 2019 23:12:15 GMT -5
Coincidentally, ACII was the closest I got to a platinum but I decided it just wasn't worth the time, especially since I'm trying to play through the entire series. That's also actually the reason why I'm taking a bit of a break, as it's kind of at a good point in the series to do so, storyline wise, and I tend to get sick of a series after playing through entry after entry of it in quick succession regardless of what it is. The Liberation platinum had its frustrating moments, sure, but it was within the real of what I was willing to do and I figured it was my only chance to do so as I just can't be bothered to go for one in a much larger game like pretty much every other entry in the series. In any case, I probably would have needed a break had I passed on the Liberation platinum. I'm still working on Shadwen, and Warcraft I and II were just released on GoG much to my surprise, so I've been playing the first Warcraft as well.
Platinuming anything can be an endeavor, so it's understandable that you would take your time with that.
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Post by OttselHero on Apr 16, 2019 9:21:08 GMT -5
I have earned the platinum for Kingdom Hearts: Dream, Drop, Distance and have begun working on the last gold trophy for A Fragmentary Passage. I just need to complete every objective in the game, some of which are quite demanding (some involve defeating a boss without taking damage). One of the seemingly easy objectives to complete that I just can't is one for freezing and shattering 5 enemies at once with a blizzard spell. Blizzaga has such a small range that I don't understand how this is possible. In fact, it reminds me of the trophy in Uncharted 3 for taking out 4 enemies at once with a single grenade.
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Post by Tross on Apr 18, 2019 0:14:19 GMT -5
I have earned the platinum for Kingdom Hearts: Dream, Drop, Distance and have begun working on the last gold trophy for A Fragmentary Passage. I just need to complete every objective in the game, some of which are quite demanding (some involve defeating a boss without taking damage). One of the seemingly easy objectives to complete that I just can't is one for freezing and shattering 5 enemies at once with a blizzard spell. Blizzaga has such a small range that I don't understand how this is possible. In fact, it reminds me of the trophy in Uncharted 3 for taking out 4 enemies at once with a single grenade. Nice! I don't know with those kinds of trophies, but I'm sure there's a way. I've sometimes googled trophies and it often comes up with a vid of someone showing just how to do it. I only ever do it if I'm going for the platinum and am just stuck on one in particular. I just recently started Zanki Zero: Last Beginning, the latest game from Spike Chunsoft. I guess my Assassin's Creed playthrough is on an extended hiatus. Although, I'm kind of intrigued now that AC:Unity is being listed as one of the resources Notre Dame is using in its rebuilding project (have you heard about that horrible event). In any case, I feel like I need to play something different for a while, and a post-apocalyptic Japanese game where the main cast are all clones, almost all of whom have a lifespan of 13 days before needing to be re-cloned should do the trick.
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Post by OttselHero on Apr 22, 2019 9:03:02 GMT -5
I have earned the platinum for Kingdom Hearts: Dream, Drop, Distance and have begun working on the last gold trophy for A Fragmentary Passage. I just need to complete every objective in the game, some of which are quite demanding (some involve defeating a boss without taking damage). One of the seemingly easy objectives to complete that I just can't is one for freezing and shattering 5 enemies at once with a blizzard spell. Blizzaga has such a small range that I don't understand how this is possible. In fact, it reminds me of the trophy in Uncharted 3 for taking out 4 enemies at once with a single grenade. Nice! I don't know with those kinds of trophies, but I'm sure there's a way. I've sometimes googled trophies and it often comes up with a vid of someone showing just how to do it. I only ever do it if I'm going for the platinum and am just stuck on one in particular. I just recently started Zanki Zero: Last Beginning, the latest game from Spike Chunsoft. I guess my Assassin's Creed playthrough is on an extended hiatus. Although, I'm kind of intrigued now that AC:Unity is being listed as one of the resources Notre Dame is using in its rebuilding project (have you heard about that horrible event). In any case, I feel like I need to play something different for a while, and a post-apocalyptic Japanese game where the main cast are all clones, almost all of whom have a lifespan of 13 days before needing to be re-cloned should do the trick. I was able to round up that last trophy in A Fragmentary Passage by some stroke of luck. As I suspected, the aforementioned objectives for defeating a pair of bosses without taking damage proved almost too cumbersome. They really both just amounted to a lucky attempt. But yay! Now I can go back and plat Kingdom Hearts III, which appears to be more laid back trophy-wise compared to the other games in the series. Oh yeah, I did hear that Ubisoft provided the French government with their CG model from AC: Unity. Although I don't see why they would really need it; I'm sure that plenty of photos and schematics exist for that very purpose. When the news broke that the cathedral was on fire, I kept a tab open for up-to-the-minute news. It's such a gorgeous feat of architecture that I would have been crushed if it had been completely destroyed. I'm glad that they were able to save it, but it is still quite appalling that so much of it has been lost.
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Post by Tross on May 13, 2019 0:09:49 GMT -5
So, as I said in my shouts, I finally achieved my random goal of having every downloadable PSP retro compilation on one memory card. Suffice to say I've been dabbling a bit with a bunch of retro titles. Actually, truth be told I spent more time downloading and copying over games than I have actually playing anything so far. Moreover, I clearly went with quantity just because I could. Capcom and SNK are quite well-represented here with SNK having four collections and Capcom having five(if Darkstalkers Chronicle counts as a collection). In case you're curious, that's 234 games that I counted. There are technically 237, but one of the SNK collections has three games in it that are found in one of the three other collections (I technically have Metal Slug 1, Samurai Shodown 1 and King of Fighters 94 twice). I did count Three Wonders as three games as it's kind of a collection within a collection. If I exclude different versions of the same game (such as the various Street Fighter IIs), it's about 230 games. I'm counting Darkstalkers Chronicle as one game, mind you, even though it is listed as a compilation. I suppose that's open to interpretation, but I consider it one game. I also wasted a few dollars of my money on three of those mini arcade collections that are really just made up games based loosely on retro classics, but I'm counting them anyways as I am a coompletionist, so 15 of those 230 games are fake retro games. Whatever. I thought about buying all the SNK minis as they make up the Volume 0 collection (it's weird that SNK didn't release a Volume 2) that was released in Japan but only released here as a bunch of minis, but that would actually cost way more money than I'm willing to spend and they weren't part of a compilation in NA, so I'm just going to pass. I do have Athena as a mini from years ago, so I put that on there too, along with Street Fighter Alpha 3 MAX, just because I like having a full-featured fighting game (other than the Darkstalkers one) to go along with the arcade ports. So, I technically have 232 games on that card. As you may have noticed, that memory card is fairly fighting game heavy, but that just happens to be how it worked out. Street Fighter, Mortal Kombat, King of Fighters and Samurai Shodown are all represented here with multiple games, and then there are the two Powerstone games and that Darkstalkers game/collection. The first Art of Fighting game and the first Fatal Fury game are also here, along with the Genesis port of Virtua Fighter 2, but I'm not sure if I would recommend the latter much more than playing the original Street Fighter (which I also have here). In terms of companies, Sega, Namco, Midway and Activision are also represented here, with Activision's collection being of Atari 2600 games. Namco's collection is actually the five volume PS1 collection from years ago but that's what was available for download, so that's what I went with. I had to copy the volumes over in reverse order if I wanted it to display N-A-M-C-O in order. Konami is also barely represented here with the Gradius Collection (Capcom's clearly always been much better than they are at porting over old games). I guess Dracula X Chronicles is technically a mini collection of Castlevania games but I have that on a UMD and don't want to rebuy it digitally as there's no point. Well...it's done now. I have a retro compilation memory card. As there is still a lot of space on this 16GB card, perhaps I should add more retro titles that aren't in collections. I mean, I have Athena and Alpha 3 MAX as non-collection titles, so why not? I'll just keep to a retro theme with this card. I'm done buying more PSP games for a while though. I did order a physical copy of the EA collection of SNES and Genesis titles that's just barely in the price range I'm willing to spend on a PSP game, but that may take upwards of five weeks to come as it apparently has to ship from the US. I don't really have immediate need for it though, so I can wait. So, to sum it up (you can skip the wall of text above if you wish) I have 232 games on one memory card. If I exclude the two games that are individual games, and the three fake arcade collections, there are 215 games across 17 collections (or 13 if you count all five Namco volumes as one) and one game/collection thing the English language lacks a proper term for. Activision Hits Remixed represents Atari games, and the Sega Genesis Collection...represents Sega Genesis games. Everything else is an arcade collection, including Konami's lone effort with the Gradius Collection, Midway Arcade Treasures Extended Play, Namco Museum Volumes 1-5, Darkstalkers Chronicle, Power Stone Collection, Capcom Classics Collection Remixed and Reloaded (which are two separate collections), Capcom Puzzle World, SNK Arcade Classics Vol. 1, King of Fighers Collection: The Orochi Saga, Metal Slug Anthology and Samurai Shodown Anthology. Not represented here due to lacking a digital release are Atari Classics Evolved, EA Replay (which I ordered from Amazon), Namco Museum Battle Collection, and Taito Legends Power-Up, three other collections that were never released in NA, and two more that were kind of released here in the form of individual ports, but screw that. Also, only half of the four games in that one collection still seem to be available for download, so maybe it's more like one and a half. Oh well, I'm satisfied with what I have. Oh, and here's the site I used to complete it: www.racketboy.com/retro/the-psp-retro-compilation-library
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Post by OttselHero on May 19, 2019 12:09:44 GMT -5
Wow, that sounds really impressive! Congrats on compiling a collection of that caliber. Where do you plan to start?
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